CyberpunkGuides

Cyberpunk TCG prerelease guide: kit contents and dates

Cyberpunk TCG prerelease promo cards Gorilla Arms, Adam Smasher, Rogue and Alt Cunningham with the WTNC 2026 stamp

Cyberpunk TCG Welcome to Night City prereleases run on the weekend of 30 October 2026, a week before the game's retail release on 6 November. You turn up at an approved store, buy a Pre-release Kit, build a deck from it on the day and play best-of-three rounds. Here's exactly what's in the kit, how to build your deck, and what to bring.

PrereleaseWeekend of 30 Oct 2026
Retail release6 November 2026
FormatSealed deck, best of 3
Kit6 boosters + 3 Legends + promo + dice
Your deck3 Legends + 30 or more cards
ColoursUp to 3

01 · The basics

What is a Cyberpunk TCG prerelease?

A prerelease is an in-store tournament for the new set, played before the cards go on general sale. WeirdCo runs them in the "sealed deck" format, so you don't need to own a single Cyberpunk card. Everything you play with comes out of the kit you buy on the day, and you can't add other cards to it until the event is over.

10 to 20 Sep 2026Beta EventsThe same format with Beta boosters, at stores that joined Organized Play before 1 May
Weekend of 30 Oct 2026Welcome to Night City prereleasesRetail boosters, at every approved Organized Play store that schedules one
6 Nov 2026Retail releaseBoosters and Starter Decks in hobby stores. Weekly Night City Brawls start
13 Nov to 6 Dec 2026Night City ShowdownsThe first competitive store tournaments, with alt-art promos

If you played a Beta Event in September, it's the same structure. The differences are the boosters (Retail packs instead of Beta packs) and the promos in the kit. And there are a lot more of them: any approved Organized Play store can run one that weekend.

02 · The kit

What's in the Cyberpunk TCG Pre-release Kit?

Cyberpunk TCG Welcome to Night City Pre-release Kit box
The Welcome to Night City Pre-release Kit.
Gorilla Arms pre-release promo, Cyberpunk TCG Welcome to Night City, with the WTNC 2026 stamp
Gorilla Arms · Pre-Release 011, the kit promo

Images: WeirdCo / CD PROJEKT RED

  • Six Welcome to Night City Retail booster packs.
  • A pack of three random Legend cards from a pool of ten, to make sure you can field a full crew.
  • A Gorilla Arms promo. It's a Nova Rare in the kit, and you can play it in your deck.
  • A full set of polyhedral dice: d4, d6, d8, d10, d12 and d20. These are your six Gig dice.

Gorilla Arms is a strong card to be handed for free. It's a 4-cost Yellow Gear that adds 3 power, and the first time the equipped Unit steals one or more Gigs each turn, it steals another rival Gig too, as long as its value isn't one you already hold.

Kit exclusiveThe Legends in the kit, and the Gorilla Arms promo, carry a foil "WTNC 2026" stamp. WeirdCo says cards with this stamp are only available in Pre-release Kits, so they're the collectible from the weekend.

03 · Legends

The ten Legends you can open in the kit

The Legend pack holds three of these ten, at random. Three of them (Adam Smasher, Royce and Rogue) have a cost and Go Solo, so you can pay for them and send them in as a Unit. The other seven stay in your Legends area and work as support.

Adam Smasher Ender of Legends, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 001
Adam Smasher: Ender of LegendsPre-Release 001
Dexter DeShawn Off the Grid, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 002
Dexter DeShawn: Off the GridPre-Release 002
Royce Psycho on the Edge, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 003
Royce: Psycho on the EdgePre-Release 003
Dum Dum Maelstrom Triggerman, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 004
Dum Dum: Maelstrom TriggermanPre-Release 004
Muamar Reyes El Capitán, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 005
Muamar Reyes: El CapitánPre-Release 005
Rogue Amendiares Preem Solo, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 006
Rogue Amendiares: Preem SoloPre-Release 006
Goro Takemura Vengeful Bodyguard, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 007
Goro Takemura: Vengeful BodyguardPre-Release 007
Padre Man of the Cross, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 008
Padre: Man of the CrossPre-Release 008
Alt Cunningham Soulkiller Architect, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 009
Alt Cunningham: Soulkiller ArchitectPre-Release 009
Wakako Okada Peace and Harmony, Cyberpunk TCG Welcome to Night City pre-release promo with WTNC 2026 stamp, Pre-Release 010
Wakako Okada: Peace and HarmonyPre-Release 010

Images: WeirdCo / CD PROJEKT RED

Legend Colour What it does
Adam Smasher: Ender of Legends Red Go Solo for 9 (9 power). When played, defeat a rival Unit
Dexter DeShawn: Off the Grid Red Call: give a friendly Unit +2 power or draw 1. Spend: increase a Gig by up to 2
Royce: Psycho on the Edge Red Go Solo for 6. +2 power on your turn for each Gear equipped to him
Dum Dum: Maelstrom Triggerman Yellow Call: defeat a friendly Gear to draw 2, or draw 1. Quick: +1 power per equipped Gear
Muamar Reyes: El Capitán Yellow Call: a friendly Unit can't be defeated in a fight, or draw 1. Spend: adjust a Gig by 1
Rogue Amendiares: Preem Solo Yellow Go Solo for 7. When a friendly Legend steals a Gig: even value, draw 1; odd, a Rival discards 1
Goro Takemura: Vengeful Bodyguard Green Quick: give a cost-4-or-less Unit Blocker. Loot when your Units block
Padre: Man of the Cross Green Call: spend a rival Unit, or draw 1. Spend: copy one Gig's value onto another
Alt Cunningham: Soulkiller Architect Blue Cheaper Programs, and replay a Program from your trash
Wakako Okada: Peace and Harmony Blue Call: a rival Unit gets -2 power, or draw 1. Spend: decrease a Gig by up to 2

For sealed, the Go Solo Legends are the ones to hope for. Adam Smasher removes a rival Unit and leaves a 9-power body behind, which is a huge swing in a format where nobody has many answers.

04 · Deck building

How to build a Cyberpunk TCG sealed deck

Sealed decks have looser rules than constructed. RAM numbers don't matter at all, and your Legends don't decide your colours.

1Open everything and read itYou get a generous amount of time before round one. Lay out all six packs, your Legend pack and the promo.
2Pick three LegendsAny three: from the Legend pack, from your boosters, or a mix. They form your Crew.
3Choose up to three coloursLook at which colour is weakest across your pulls and cut it. Play the other three.
4Pick at least 30 cardsYour main deck needs 30 or more cards, not counting the Legends, and only in your chosen colours. The Gorilla Arms promo counts and can go in.
!Common mistakeDon't build to constructed rules. In sealed you can ignore RAM, and your three Legends don't restrict which colours you play. The only colour rule is a maximum of three.

05 · Strategy

Tips for a winning prerelease deck

30+cards in your main deck
14 / 16Units to sellable cards
55/45sellable to unsellable, roughly
1card to sell every turn
  • Stats over synergy. Six packs won't give you a full faction deck. Judge each card on its own and play the ones with strong numbers.
  • Play enough sellables. You want to sell a card every turn, which means plenty of Gear and Programs. WeirdCo's starting point is a 55/45 split in favour of sellable cards: 14 Units and 16 sellable Programs and Gear in a 30-card deck.
  • Let your pulls choose your colours. Then go back to your Legends and pick the three that make your best Units, Gear and Programs shine.
Why sellables matterIn sealed, your sellable cards are your Gear and Programs. Units have no Sell Tag, with one exception from a Starter Deck. Our how to play Cyberpunk TCG guide explains selling and Eddies in full, and it's worth a read before the day.

06 · On the day

What to bring to a Cyberpunk TCG prerelease

Bring
  • ✓A phone for Melee, where you see pairings and report results
  • ✓A Cyberpunk TCG account linked to Melee, set up before you arrive
  • ✓Sleeves and a playmat, if you have them
Don't need
  • ✕Your own cards: you can't add them to a sealed deck
  • ✕Dice: a full set is in the kit
  • ✕A deck list: you build on the day

Each round is a best-of-three match against a new opponent. You record the score in Melee, and when everyone's finished (or the round timer runs out) the next round is paired.

07 · Find an event

Where can I play a Cyberpunk TCG prerelease in the UK?

Only approved Cyberpunk TCG Organized Play stores can run prereleases, and they schedule them in Melee. The official store locator on cyberpunktcg.com now shows each store's events: find a store near you, click it, and register through Melee. Register early.

Welcome to Night City at Collector's EdgeStarter Decks are in stock now, and the rest of the range is listed for the 6 November release.
Shop Welcome to Night City

08 · What's next

What happens after the prerelease?

From 6 November, approved stores can run weekly Night City Brawls: constructed, best of three, with packs of full-art foil promos as participation prizes. Then Night City Showdowns run between 13 November and 6 December, with alt-art Sandevistan and Adam Smasher: Metal Over Meat promos as prizes.

For constructed you need your own deck, so most players turn their prerelease pool into a deck by adding a Starter Deck and a few boosters. The two Starter Decks, Embracing Power and The Heist, are each a legal 40-card deck with three Legends and a set of dice.

The first European Edgerunner Open Regional, the big competitive event, is in Warsaw on 30 and 31 January 2027.

09 · Our take

Is a Cyberpunk TCG prerelease worth it?

Our take

Yes, especially if you're new. Sealed is the friendliest way into a card game: everyone starts with the same kit, nobody has a tuned deck, and you get time to read every card before round one.

The kit is also good value as a product. Six packs, a guaranteed set of three Legends with a stamp you can't get anywhere else, a playable Gorilla Arms and a set of dice is a full starter pack in one box. Our tip: build for stats, sell a card every turn, and don't be afraid to cut your weakest colour.

10 · FAQ

Cyberpunk TCG prerelease FAQ

When is the Cyberpunk TCG prerelease?
On the weekend of 30 October 2026, at approved Cyberpunk TCG Organized Play stores.
When does Cyberpunk TCG Welcome to Night City come out?
The retail release is 6 November 2026, seven days after the prerelease weekend.
What's in the Cyberpunk TCG Pre-release Kit?
Six Welcome to Night City Retail boosters, a pack of three random Legends, a Gorilla Arms promo and a full set of six polyhedral dice.
How many cards is a Cyberpunk TCG sealed deck?
Three Legends plus a main deck of at least 30 cards, using up to three colours.
Do I need to bring my own cards or dice?
No. The kit has everything you play with, including dice. Bring a phone for Melee, and sleeves if you have them.
Are the WTNC 2026 stamped cards exclusive?
Yes. WeirdCo says cards with the foil WTNC 2026 stamp are only available in Pre-release Kits.

Sources

Card images and kit render: WeirdCo, licensed by CD PROJEKT RED. Card text and stats from the official card database.